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		<title>[XNA 4] Tutoriel 6 : Sprites anim&#233;s (Partie 1 : Une animation / frame size fixe)</title>
		<link>http://sebastiencourtois.wordpress.com/2011/09/01/xna-4-tutoriel-6-sprites-anims-partie-1-une-animation-frame-size-fixe/</link>
		<comments>http://sebastiencourtois.wordpress.com/2011/09/01/xna-4-tutoriel-6-sprites-anims-partie-1-une-animation-frame-size-fixe/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 20:27:00 +0000</pubDate>
		<dc:creator>sebastiencourtois</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Débutant]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Jeux Vidéo]]></category>
		<category><![CDATA[SpriteSheet]]></category>
		<category><![CDATA[Texture2D]]></category>
		<category><![CDATA[XNA 4]]></category>

		<guid isPermaLink="false">https://sebastiencourtois.wordpress.com/?p=434</guid>
		<description><![CDATA[Lors d’un tutoriel précédent, nous avons vu comment  afficher et déplacer des images. Nous allons maintenant voir comment afficher des animations pré-dessinées. Tout commence par un fichier image (aussi appelé spritesheet) contenant l’ensemble des étapes de l’animation. Exemple d’un personnage sautant (source : XNA App Hub ) Exemple d’animation d’explosion Comme on peut le voir, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sebastiencourtois.wordpress.com&amp;blog=6799592&amp;post=434&amp;subd=sebastiencourtois&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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		<title>[XNA/DirectX/OpenGL] Les bases de la programmation 3D</title>
		<link>http://sebastiencourtois.wordpress.com/2011/05/16/xnadirectxopengl-les-bases-de-la-programmation-3d/</link>
		<comments>http://sebastiencourtois.wordpress.com/2011/05/16/xnadirectxopengl-les-bases-de-la-programmation-3d/#comments</comments>
		<pubDate>Mon, 16 May 2011 08:00:00 +0000</pubDate>
		<dc:creator>sebastiencourtois</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Débutant]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Intermediaire]]></category>
		<category><![CDATA[Jeux vidéos]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Windows Phone]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Introduction]]></category>
		<category><![CDATA[Programmation]]></category>
		<category><![CDATA[Shader]]></category>
		<category><![CDATA[XNA 4]]></category>

		<guid isPermaLink="false">https://sebastiencourtois.wordpress.com/2011/05/16/xnadirectxopengl-les-bases-de-la-programmation-3d/</guid>
		<description><![CDATA[Je n’ai pas été très bavard ces derniers temps (mon dernier post remonte à 5 mois… ). Une des mes excuses est mon départ de France pour travailler pour une société américaine à San Francisco. Je suis bien installé maintenant et je vais me remettre à bloguer un peu plus . Cela fait quelques temps [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sebastiencourtois.wordpress.com&amp;blog=6799592&amp;post=423&amp;subd=sebastiencourtois&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>4</slash:comments>
	
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		<item>
		<title>[XNA 4] Tutoriel 3D 4 : Mod&#232;les 3D et gestion de la lumi&#232;re</title>
		<link>http://sebastiencourtois.wordpress.com/2010/12/11/xna-4-tutoriel-3d-4-modles-3d-et-gestion-de-la-lumire/</link>
		<comments>http://sebastiencourtois.wordpress.com/2010/12/11/xna-4-tutoriel-3d-4-modles-3d-et-gestion-de-la-lumire/#comments</comments>
		<pubDate>Sat, 11 Dec 2010 00:20:00 +0000</pubDate>
		<dc:creator>sebastiencourtois</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Débutant]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Brouillard]]></category>
		<category><![CDATA[Lumière]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[XNA 4]]></category>

		<guid isPermaLink="false">https://sebastiencourtois.wordpress.com/2010/12/11/xna-4-tutoriel-3d-4-modles-3d-et-gestion-de-la-lumire/</guid>
		<description><![CDATA[Lors du dernier article sur la 3D dans XNA, nous avons vu comment charger des données graphiques pour les afficher (exemple du cube). Rentrer l’ensemble des coordonnées des points à la main est fastidieux rien que pour dessiner un cube alors je vous laisse imaginer pour une maison ou un personnage. C’est pourquoi il existe [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sebastiencourtois.wordpress.com&amp;blog=6799592&amp;post=418&amp;subd=sebastiencourtois&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>7</slash:comments>
	
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			<media:title type="html">blog_model_noDL2</media:title>
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		<item>
		<title>[DirectX 10/11] Tutoriel 2 : Cr&#233;ation d&#8217;un device Direct3D</title>
		<link>http://sebastiencourtois.wordpress.com/2010/11/26/directx-1011-tutoriel-2-cration-dun-device-direct3d/</link>
		<comments>http://sebastiencourtois.wordpress.com/2010/11/26/directx-1011-tutoriel-2-cration-dun-device-direct3d/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 16:26:00 +0000</pubDate>
		<dc:creator>sebastiencourtois</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Débutant]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Intermediaire]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[DirectX 10]]></category>
		<category><![CDATA[DirectX 11]]></category>

		<guid isPermaLink="false">https://sebastiencourtois.wordpress.com/2010/11/26/directx-1011-tutoriel-2-cration-dun-device-direct3d/</guid>
		<description><![CDATA[Après un premier article d’introduction à DirectX, nous allons maintenant voir comment créer un device Direct3D (accès à la carte graphique). L’idée générale de cette série d’article est de réaliser un moteur de jeu gérant à la fois DirectX 10 et 11 afin de voir les évolutions des deux technologies. Architecture générale du moteur Avant [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sebastiencourtois.wordpress.com&amp;blog=6799592&amp;post=391&amp;subd=sebastiencourtois&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">sebastiencourtois</media:title>
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		<item>
		<title>[DirectX 10/11] Tutoriel 1 : Cr&#233;ation d&#8217;une application Win32</title>
		<link>http://sebastiencourtois.wordpress.com/2010/11/08/directx-1011-tutoriel-1-cration-dune-application-win32/</link>
		<comments>http://sebastiencourtois.wordpress.com/2010/11/08/directx-1011-tutoriel-1-cration-dune-application-win32/#comments</comments>
		<pubDate>Sun, 07 Nov 2010 23:09:00 +0000</pubDate>
		<dc:creator>sebastiencourtois</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Débutant]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Win32]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[DirectX 10]]></category>
		<category><![CDATA[DirectX 11]]></category>
		<category><![CDATA[WinMain]]></category>

		<guid isPermaLink="false">https://sebastiencourtois.wordpress.com/2010/11/08/directx-1011-tutoriel-1-cration-dune-application-win32/</guid>
		<description><![CDATA[Ce tutoriel indique comment créer une fenêtre Win32 pour réaliser des applications DirectX 10/11<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sebastiencourtois.wordpress.com&amp;blog=6799592&amp;post=373&amp;subd=sebastiencourtois&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>6</slash:comments>
	
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			<media:title type="html">Sourire</media:title>
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			<media:title type="html">blog_dx_t1_2</media:title>
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			<media:title type="html">Sourire</media:title>
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		<item>
		<title>[XNA 4] Tutoriel 3D 3 : Affichage de textures sur un objet 3D</title>
		<link>http://sebastiencourtois.wordpress.com/2010/10/07/xna-4-tutoriel-3d-3-affichage-de-textures-sur-un-objet-3d/</link>
		<comments>http://sebastiencourtois.wordpress.com/2010/10/07/xna-4-tutoriel-3d-3-affichage-de-textures-sur-un-objet-3d/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 13:24:00 +0000</pubDate>
		<dc:creator>sebastiencourtois</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[C# 4]]></category>
		<category><![CDATA[Débutant]]></category>
		<category><![CDATA[Windows Phone]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Cube]]></category>
		<category><![CDATA[Dé]]></category>
		<category><![CDATA[Texture]]></category>
		<category><![CDATA[Texture2D]]></category>
		<category><![CDATA[UV Mapping]]></category>

		<guid isPermaLink="false">https://sebastiencourtois.wordpress.com/2010/10/07/xna-4-tutoriel-3d-3-affichage-de-textures-sur-un-objet-3d/</guid>
		<description><![CDATA[Suite aux tutoriels précédents, nous avons appris à créer un cube coloré en 3D. La plupart des jeux utilisent des textures pour rendre plus réalistes leurs formes. Une texture n’est rien d’autre qu’un image que l’on plaque sur des faces 3d. Mapping de texture sur une face Prenons l’exemple d’une face carré créée par deux [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sebastiencourtois.wordpress.com&amp;blog=6799592&amp;post=360&amp;subd=sebastiencourtois&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>12</slash:comments>
	
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			<media:title type="html">sebastiencourtois</media:title>
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			<media:title type="html">xna_tuto3d3_3</media:title>
		</media:content>

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			<media:title type="html">xna_tuto3d3_4</media:title>
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			<media:title type="html">cube_dice</media:title>
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			<media:title type="html">xna_tuto3d3_5</media:title>
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			<media:title type="html">xna_tuto3d3_6a</media:title>
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		<item>
		<title>[XNA 4] Tutoriel 3D 2 : Cube / VertexBuffer / IndexBuffer</title>
		<link>http://sebastiencourtois.wordpress.com/2010/10/06/xna-4-tutoriel-3d-2-cube-vertexbuffer-indexbuffer/</link>
		<comments>http://sebastiencourtois.wordpress.com/2010/10/06/xna-4-tutoriel-3d-2-cube-vertexbuffer-indexbuffer/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 13:45:00 +0000</pubDate>
		<dc:creator>sebastiencourtois</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Débutant]]></category>
		<category><![CDATA[Optimisation]]></category>
		<category><![CDATA[Windows Phone]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[C# 4]]></category>
		<category><![CDATA[Cube]]></category>
		<category><![CDATA[DrawIndexedPrimitives]]></category>
		<category><![CDATA[Index]]></category>
		<category><![CDATA[IndexBuffer]]></category>
		<category><![CDATA[Jeux Vidéo]]></category>
		<category><![CDATA[VertexBuffer]]></category>
		<category><![CDATA[XNA 4]]></category>

		<guid isPermaLink="false">https://sebastiencourtois.wordpress.com/2010/10/06/xna-4-tutoriel-3d-2-cube-vertexbuffer-indexbuffer/</guid>
		<description><![CDATA[Après avoir joué avec un triangle lors du tutoriel précédent, nous allons maintenant voir comment faire un cube coloré. Nous allons aussi étudier la gestion des vertices au sein de la carte graphique et comment optimiser l’affichage et le rendu 3d. Nous reprendrons le résultat du dernier tutoriel pour commencer celui-ci. Au commencement était le [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sebastiencourtois.wordpress.com&amp;blog=6799592&amp;post=347&amp;subd=sebastiencourtois&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://sebastiencourtois.wordpress.com/2010/10/06/xna-4-tutoriel-3d-2-cube-vertexbuffer-indexbuffer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">sebastiencourtois</media:title>
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			<media:title type="html">180px-Hexahedron</media:title>
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			<media:title type="html">xna_tuto3d2_1</media:title>
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			<media:title type="html">xna_tuto3d2_2</media:title>
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			<media:title type="html">fig4</media:title>
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	</item>
		<item>
		<title>[XNA 4] Tutoriel 3D 1 : Hello World 3D</title>
		<link>http://sebastiencourtois.wordpress.com/2010/10/05/xna-4-tutoriel-3d-1-hello-world-3d/</link>
		<comments>http://sebastiencourtois.wordpress.com/2010/10/05/xna-4-tutoriel-3d-1-hello-world-3d/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 15:31:00 +0000</pubDate>
		<dc:creator>sebastiencourtois</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[C# 4]]></category>
		<category><![CDATA[Débutant]]></category>
		<category><![CDATA[Intermediaire]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[.NET 4]]></category>
		<category><![CDATA[BackfaceCulling]]></category>
		<category><![CDATA[Triangle]]></category>
		<category><![CDATA[Vertex]]></category>
		<category><![CDATA[Windows Phone]]></category>
		<category><![CDATA[XNA 4]]></category>

		<guid isPermaLink="false">https://sebastiencourtois.wordpress.com/2010/10/05/xna-4-tutoriel-3d-1-hello-world-3d/</guid>
		<description><![CDATA[Après une série de tutoriels sur la programmation 2D en XNA, nous allons passer à une partie plus intéressante et surtout plus complexe … la 3D. Qui n’a pas rêvé de recréer soi-même un Crysis ou encore un Gran Tourismo. Copie d’écran de Crysis Copie d’écran de Gran Tourismo 5 Il faut bien se rendre [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sebastiencourtois.wordpress.com&amp;blog=6799592&amp;post=334&amp;subd=sebastiencourtois&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://sebastiencourtois.wordpress.com/2010/10/05/xna-4-tutoriel-3d-1-hello-world-3d/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
	
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			<media:title type="html">gran_turismo_5</media:title>
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			<media:title type="html">eames_wireframe</media:title>
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			<media:title type="html">Initialising_Article_triangles</media:title>
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		<item>
		<title>[XNA 4] Tutoriel 5 : Cr&#233;ation d&#8217;un composant XNA : Compteur d&#8217;images affich&#233;es par secondes</title>
		<link>http://sebastiencourtois.wordpress.com/2010/09/20/xna-4-tutoriel-5-cration-dun-composant-xna-compteur-dimages-affiches-par-secondes/</link>
		<comments>http://sebastiencourtois.wordpress.com/2010/09/20/xna-4-tutoriel-5-cration-dun-composant-xna-compteur-dimages-affiches-par-secondes/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 15:53:18 +0000</pubDate>
		<dc:creator>sebastiencourtois</dc:creator>
		
		<guid isPermaLink="false">https://sebastiencourtois.wordpress.com/2010/09/20/xna-4-tutoriel-5-cration-dun-composant-xna-compteur-dimages-affiches-par-secondes/</guid>
		<description><![CDATA[EDIT 22/09/2010 : Une correction a été faite pour le calcul des FPS. Nous allons nous intéresser aux composants réutilisables XNA. XNA fournit un Framework d’extensibilité permettant de créer et d’intégrer facilement un composant à une application XNA. Durant cet article, nous allons intégrer un compteur d’images affichées par seconde sur l’application quasiment sans toucher [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sebastiencourtois.wordpress.com&amp;blog=6799592&amp;post=318&amp;subd=sebastiencourtois&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://sebastiencourtois.wordpress.com/2010/09/20/xna-4-tutoriel-5-cration-dun-composant-xna-compteur-dimages-affiches-par-secondes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">sebastiencourtois</media:title>
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			<media:title type="html">xna_tuto5_2</media:title>
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			<media:title type="html">xna_tuto5_1</media:title>
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			<media:title type="html">xna_tuto5_3</media:title>
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			<media:title type="html">xna_tuto5_4</media:title>
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		<item>
		<title>[XNA 4] Tutoriel 4 : Gestion des entr&#233;es : Clavier, Souris, Manette XBOX 360, Windows Phone Touch</title>
		<link>http://sebastiencourtois.wordpress.com/2010/09/18/xna-4-tutoriel-4-gestion-des-entres-utilisatrices-clavier-souris-manette-xbox-360-windows-phone-touch/</link>
		<comments>http://sebastiencourtois.wordpress.com/2010/09/18/xna-4-tutoriel-4-gestion-des-entres-utilisatrices-clavier-souris-manette-xbox-360-windows-phone-touch/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 12:50:00 +0000</pubDate>
		<dc:creator>sebastiencourtois</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[C# 4]]></category>
		<category><![CDATA[Débutant]]></category>
		<category><![CDATA[Jeux vidéos]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Clavier]]></category>
		<category><![CDATA[GamePad]]></category>
		<category><![CDATA[Jeux Vidéo]]></category>
		<category><![CDATA[Keyboard]]></category>
		<category><![CDATA[Manette]]></category>
		<category><![CDATA[Programmation]]></category>
		<category><![CDATA[Touch]]></category>
		<category><![CDATA[Windows Phone]]></category>
		<category><![CDATA[XNA 4]]></category>

		<guid isPermaLink="false">https://sebastiencourtois.wordpress.com/2010/09/18/xna-4-tutoriel-4-gestion-des-entres-utilisatrices-clavier-souris-manette-xbox-360-windows-phone-touch/</guid>
		<description><![CDATA[Jusqu&#8217;a présent, nous avons fait des applications démos tournant automatiquement. Même si certaines démos commerciales ou films d’animations peuvent être agréables à regarder, un jeu vidéo est intéressant grâce à l’interaction joueur/univers du jeu. Code Source pour commencer ce tutoriel Au travers de ce tutoriel, nous allons voir quatre outils d’interactions avec le joueur pour [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sebastiencourtois.wordpress.com&amp;blog=6799592&amp;post=306&amp;subd=sebastiencourtois&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://sebastiencourtois.wordpress.com/2010/09/18/xna-4-tutoriel-4-gestion-des-entres-utilisatrices-clavier-souris-manette-xbox-360-windows-phone-touch/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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